Our vision
To become the first social metaverse to bridge the gap between social platforms and gaming platforms.
Mary T Duda
CEO
AI XR: VR/AR: Pioneer, Futurist, Media Eco-System Expert. Innovator & Advocate for the Future of Education

Duda lectures worldwide on AI/XR, Animation, Digital Games, and Advanced Learning Systems. She consults for current technology adaptation. She is a leading proponent of non-violence in digital games and ethics in AI and XR simulations. As a fine artist, she has exhibited worldwide and has a book on the history of Art and Tech and its influences on society in development for 2025.

Duda is doing her Ph.D. dissertation on AI XR Ethical Frameworks in Education & the Arts. She has coined the acronym IXR, Intelligent Extended Reality, which is the convergence of extended reality (XR) technologies with artificial intelligence (AI). XR encompasses augmented reality (AR), virtual reality (VR), and mixed reality (MR) Duda has been a multimedia technology leader, fine artist, author, and forward thinker for over three decades. Starting out with the tech explosion in the 1980s, Duda developed a reputation as an authoritative voice in the development and application of multimedia technology. After founding her own digital media company, Duda Design, she quickly gained acclaim as technical director for Disney World’s EPCOT Grand Opening, which utilized displays and animation in ways never before realized. After Disney, Duda became the leading multimedia architect for the Los Angeles Olympic Committee. Duda then went on to work with AFI (American Film Institute), the US, Canadian, and Indonesian Governments and to develop next-generation ‘edutainment’ programs for publishers such as Houghton Mifflin.

In the 1990s, Duda worked to improve and establish computer graphics, animation, and interactive media certificate programs at UCLA. In 1996, Duda pioneered the team responsible for “A Virtual Day in Paris,” one of the first live tourist cybercasts in history with APPLE Paris. In 2000, Duda established Virtue Arts, a technology software company. As CEO of Virtue Arts, Duda has used her extensive knowledge of multimedia software to develop industry-leading production tools. In 2003, Duda launched VirtuePlay, a digital game developer dedicated to virtual reality applications. In 2006, VirtuePlay released the first VR simulation of the 3D Lunar surface using NASA’s data to run on consumer computers with HP Labs, which included D-Box motion seats and military-grade HMDs. In 2013, Duda created the MoonPlay brand to merge VR games with simulation, working with NASA and their planetary data. In 2020, SciOart was launched to combine science learning and virtual world (metaverse) simulations for fun experiences and 'stealth' education: the Art of Learning through Fun.
Every great adventure needs a home base, and in Tarracos your journey starts with your very own.
About Tarracos
Tarracos seeks to bridge the gap between social interactivity and video games by creating a one-of-a-kind social metaverse.

The world of Tarracos is one where you are in control and you decide how social you would like to be, with whom you’d like to spend time, and what you would like to do.

Owning property is the gateway to Tarracos and forms your base of operations. You can decorate and furnish your property how you see fit, and use it as a private space to socialise with friends.

The world is ever-evolving. Community feedback is placed front and centre when we decide how to out the world and add new functionality.
Our goals
Our goal is to create a virtual world where inhabitants can do anything they like: socialise, have fun, connect, compete, explore and develop. We want people from all over the world to have a place to come together and explore, built on the latest technology without the bloat of old software holding you back.

At Tarracos, we're all about making life better for all those who inhabit our virtual world. We're passionate about helping people to live a fun, creative life.

We truly believe in the impact of what we do, and we're committed to being honest, transparent and dedicated. We want to create a social metaverse with people at the epicentre.
Our journey
This started with a team of dedicated and passionate people coming together to build the first social metaverse for tomorrow, today.

We believe that as more and more time is spent online, fewer people are connecting in a meaningful way. We are trying to correct that, and what better way to do this than by removing the borders of the physical world and building a virtual world. Here we take wisdom and inspiration from the current antisocial platforms, and instead build a virtual world that truly puts people in positions to connect and have fun.

Tarracos gives you the opportunity to study online in a social environment. Invite your friends along on your shopping experiences and enjoy new ways to interact with colleagues. You can also get all your affiliates together to strategise and connect, removing the borders of the real world!
Meet the Tarracos Team
With over 10 years’ experience, our team of experts are exactly who you would want at the helm!
Read more
Mary T Duda
CEO
Davide Checchini
Lead Game Designer
Elnaz Saadatiyeganeh
Architect: 3D Environments and Landscapes
Shahin Amayeh
Engineer: Infrastructure Design
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